Math Invaders
Welcome to the micropage for Math Invaders! This should be your one-stop shop for info relating to the third Action Learning title!
Sections:
Info Table -- Cheat Codes And Related Stuff -- A Lost Sampler Demo? -- Release Date ""Investigation""
Links:
MI's Manual -- MI's TCRF Page
Info Table
Developer | Publisher | Release Date (United States) |
Release Date (United Kingdom) |
Title Key |
---|---|---|---|---|
Capitol Multimedia | Simon & Schuster Interactive (US)
Marshall Media (UK) |
April 1997
(most likely) |
1998 | 401083 |
ISBN No. | UPC No. | CD Mastering Code | Genre(s) | Players |
0-671-56755-1
978-0671567552 67158007 (early, on CD slipcase) |
Unknown | Unknown | First-Person Shooter Edutainment |
1P |
Cheat Codes And Related Stuff
First of all, credit should be given to this series of articles by Sidneys1 in which Math Invaders is reverse-engineered. This included how the game's assets are stored and, more importantly for this section, hidden cheat codes and .INI functions.
Math Invaders has three cheat codes that can be entered during gameplay:
Input Code | Message | Result |
---|---|---|
KWN(X)L
(X) = 0-9 |
Add Weapon | Gives the player the weapon associated with that slot number and maximum ammo for it.
Entering 0, 8, or 9 will add non-functional inventory items to the weapon slot that can't be switched back to. |
KVURL | Add Strength, Shield | Refills the player's health and shields, and adds/equips the spacesuit. |
K(X)L
(X) = 1-27 |
None | Warp to the specified level. |
The messages for a few more cheat codes exist within the game's executable, though they and
Add Key Add Everything Problem Debug Mode ON Problem Debug Mode OFF
A Lost Sampler Demo?
Release Date ""Investigation""
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Last updated: December 4th, 2024.