Hotel Mario - Iggy's Lost Hotel
AKA: Iggy's Cheese Hotel - Hotel 6 - L6 - The R2/Dubious Depths of the Mario seriesThere's a bit of an anomaly with the hotels in Hotel Mario. Your main adversaries throughout the game are Bowser and his seven Koopalings, yet there are only seven hotels in the game. There is either an extra Koopaling that's just there for the ride... or there's a cut hotel. Let's investigate.
Sections:
The Thing About Iggy Koopa -- Ghosts In The (Imagination) Machine -- Leftovers In The Prototype -- Wendy's Hotel Cutscene -- Cheese Hotel Concept -- Conclusions
The Thing About Iggy Koopa
A good place to start our investigation would be to look at the lone Koopaling that doesn't have their own hotel: Iggy Koopa.
Iggy is only encountered in Bowser's Barbecue Room, the very last level of Bowser's Seizures Palace, which is the last hotel in the game. He is the boss of the level's first half, hiding behind a giant mask of Bowser, and essentially acts as a weaker version of the Koopa King himself. He only summons one lightning bolt and fireball instead of several at a time, and can actually be temporarily stomped off the stage like the other Koopalings.
Other than this one fight, Iggy isn't mentioned anywhere else in Hotel Mario - no cutscenes, no mention in the enclosed instruction book, nothing. Most importantly, he isn't mentioned in the name of any of the seven Koopa hotels. They all have their owner mentioned in their name (going back to Bowser's Seizures Palace as an example), but Iggy is the only one that's been left out.
This begs the question... was Iggy supposed to have his own hotel at some point in the game's development? As you'll soon see, the answer is a resounding yes... though there's not much remaining of the hotel itself.
Ghosts In The (Imagination) Machine
Our first order of business is to check the game's files, as one often does when scouring for cut content. This should be a simple task - every hotel has several .rtf and .map files that house their assets. We just need to find the asset files for a level that isn't in the game, extract its contents, and bingo! We have all the info we need regarding Iggy's hotel!
Well, there's a slight issue. We know exactly what level the missing hotel would be...
...Because there's a blank spot between Ludwig's Thump Castle Hotel (L5) and Wendy's Blitz Snarlton Hotel (L7). There are no files on the game disc belonging to L6, the level that should be in-between them. You might think that it was deleted in the final game to save disc space, and that an earlier build of the game - specifically the v0.09 prototype - might have at least one of the L6 files. Good idea!
But, sadly, you'd be wrong. It's also missing the files for L6.
Even with this letdown, we now know where Iggy's hotel would've been in the game order. That's a victory to me! And speaking of the prototype...
Leftovers In The Prototype
While the v0.09 prototype might not have any of the files for Iggy's lost hotel, what it does have are two mentions of the eight Koopa hotels.
The first mention of the eight hotels is in the iconic intro cutscene. In the prototype, the letter that Mario reads is read by Bowser instead, and it mentions both the Klub Koopa Resort (which, in the final game, was only mentioned in a sign in the cutscene) and how the Princess will be staying at one of the eight Koopa hotels.
The second and last mention of the eight hotels is the level select screen. It's quite clearly a work in progress, but even in this state it shows eight levels instead of the final level select's seven. Unfortunately, you can't even attempt to load the sixth hotel, as doing so will load the fifth one (Ludwig's) instead.
And that's all of the hard evidence we have for Iggy Koopa's lost hotel. There are two more things to go over; a very peculiar hotel intro cutscene and a development fact that might not even be relevant.
Wendy's Hotel Cutscene
The intro cutscene for Wendy's Blitz Snarlton Hotel is... weird, even by the loose standards of Hotel Mario.
First, have a listen to the music track that starts at 7 seconds. It's a rather spooky piece that fits in well with the other Hotel Mario cutscene songs, but here's the thing - this is the only time this music is heard in-game. Sure, other cutscene-exclusive music tracks exist, but the hotel intro cutscenes are unique because they always use tracks that play in-game for a hotel's levels (even if it originates from an unrelated hotel). But this track doesn't match with any music in the game, let alone Ludwig's or Wendy's, and it appears to be a lone exception - a completely original track made for the cutscene. Or is it?
Remember, Iggy's hotel is supposed to be between Ludwig's and Wendy's, and there just so happens to be an anomalous music track when the focus shifts from Ludwig's destroyed castle to the next hotel. I believe that this music track is the only available asset we have of Iggy's hotel... which brings into question as to what the hell its theming was supposed to be. It sounds haunted and ghostly, but that doesn't make much sense as the previous hotel, Ludwig's Thump Castle, is the one with a haunted setting. Who knows?
There's more. Notice how, in the middle of the cutscene, the Mario brothers suddenly jump from the wastelands near Ludwig's hotel to the grassy hills of Wendy's hotel? It's like they just teleported there in an instant. Setting and scenery changes in Hotel Mario's cutscenes are never this jarring, and are often accompanied with transitional backgrounds. It's also worth noting that the cutscene doesn't change the background after Mario asks Luigi where the Princess is, kind of like Animation Magic's Zelda games. That's not a big deal... the intro cutscene for Roy's hotel and the intro/ending do it too. Why bring it up?
Well... the cutscene is set up to show two different backgrounds in that scene - one for Mario and one for Luigi - but they contain the exact same graphics data. This is the only instance of a background duplicate in Hotel Mario, as the other two examples just reuse a background without resorting to unnecessary clones. This, to me, indicates that one of the backgrounds (the latter?) looked different earlier in development, and was changed for whatever reason. Very odd, especially in an area that's known to have a cut hotel...
And another thing; what's up with Luigi's reaction in this cutscene? He acts as if he got startled by a noise, but there's no noise for him to get startled at. It's unlikely to be the music as there's no other indication that the cutscene BGM is diegetic, and the sound design for Hotel Mario's cutscene audio is rather well-done... except for this instance? In the cutscene with various composition oddities?? Interesting.
Finally, there are two oddities exclusive to the v0.09 prototype. In this prototype, the cutscene has glitched visuals that gives Mario and Luigi different colors and knocks the background out of alignment. And isn't it interesting how this glitch kicks in as soon as the background does its weird jump from the wastelands to the grassy hills? It's almost like Fantasy Factory stitched two unrelated cutscenes together and had yet to iron out the kinks.
The final oddity I want to mention is Luigi's prototype-exclusive voiceline, where he says "Look, she's heading towards Wendy's hotel!". As you can clearly see, she's not doing that. She's never seen doing that. As a matter of fact, every hotel intro shows the Princess being moved between the Koopa hotels... except for Morton's (which is her initial location) and this one. It's almost as if it was deleted on purpose. Hm.
With my observations, I present a hypothesis:
This cutscene is a fusion of the first half of the Ludwig to Iggy cutscene and the second half of the Iggy to Wendy cutscene.
A potential sequence of events goes like this - after destroying Ludwig's hotel, Luigi would've heard a noise (likely the Princess screaming or crying for help) and pointed towards her being taken to Iggy's hotel. After defeating Iggy and wrecking the place, the Mario brothers would've seen the Princess being shuttled to Wendy's hotel and they follow after her. The mysterious music track was likely a leftover music track from Iggy's hotel, but it's impossible to tell if it would play in any of the scrapped cutscenes without having developer notes or outlines.
When Fantasy Factory cut Iggy's hotel, they got its two adjacent cutscenes, quickly mashed the two non-Iggy halves together, and called it a day.
But, hey, that's just a theory - A GAME THEORY! Thanks for watching reading!
Cheese Hotel Concept
Finally, let's talk about the Cheese Hotel.
You all knew this was coming... or maybe not.
The story goes that, during the early days of Hotel Mario's development, the game's concept and background art felt mechanical and cold. This was due to the background artist working on the game - an unnamed Fantasy Factory employee who had some... sub-par concepts in mind, most notably a cheese-themed hotel. Eventually, this employee was replaced with a new artist, and the background art was revised to be more Disney and Tolkien-esque. This is all sourced from an interview with Traci Venola, that very replacement background artist.
It's a funny little story, and some (including myself at one point in my life) thought that this long-lost cheese hotel was supposed to be Iggy's cut hotel.
But here's the thing...
How do we know that this concept was meant for Iggy's hotel?
Think about this. Nowhere in the interview does it state that this cheese hotel was specifically bespoke for Iggy, or any Koopaling for that matter. It could've been Morton's at one point, or Wendy's, or Larry's, or any of them!! Also, you need to remember that the game's background art was revised after Traci joined the crew - this concept could've very easily been replaced by a new one that made it to retail or, in Iggy's case, was cut from the game. And considering Traci's disdain for the cheese hotel AND how Iggy's hotel has potential cutscene evidence, I do NOT believe for a second that cheese was meant to be Iggy's finalized hotel theme.
Unless some brand-new development documents prove it, I don't think that the cut cheese hotel (heh heh) was meant for Iggy. It's a 1/8 chance, people... not worth betting that many coins on.
Conclusions
Let's recap all the evidence we have:
- Iggy Koopa is suddenly fought in the last level of Bowser's hotel, and shares a similar moveset to his boss. He doesn't have a hotel named after him, indicating that one was cut.
- There's a space between L5 and L7 in the game files in both the final game and the prototype, indicating that Iggy's hotel was between Ludwig's and Wendy's.
- The prototype's intro mentions eight Koopa hotels instead of seven, and the level select screen (though it is inaccessible).
- There are several pieces of evidence suggesting that the intro for Wendy's hotel was cobbled together from two cutscenes meant for Iggy's hotel:
- It has a unique piece of background music, when all other hotel intros reuse in-game music. It plays when focus is shifted from Ludwig's hotel to the next one.
- The cutscene backgrounds suddenly jump from a wasteland setting to a grassy hill setting. This is a rarity in the game's cutscenes.
- The background used right before the jump is actually consisted of two identical backgrounds, indicating that one of them was originally meant to show something else.
- Luigi is seen reacting to an off-screen Princess-related event as if she was making a loud noise, but no sound effect actually plays.
- The visual glitches present in the v0.09 prototype's version of this scene occur right as the jump occurs, indicating that it was improperly edited in from somewhere else.
- Luigi says that the Princess is heading towards Wendy's hotel in the v0.09 prototype, but this is never shown.
- Iggy's hotel might have ties to a cheese hotel concept that was scrapped in Hotel Mario's early days, but it's unlikely.
And there we go. This page should be a good archive of what we have regarding the cut hotel meant for Iggy Koopa. Of course, there are a lot of gaps in our knowledge: we don't know its layout, theming, name, enemy roster, gimmick, or intended boss fight. But at least we have something substantial.
Maybe one day, we'll get a prototype with actual assets from it, or some development documents showing what it was supposed to be.
One day... hopefully... maybe...
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Last updated: October 24th, 2024.