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Zelda's Adventure - Official Guide (translated)

This is an unofficial, rough English translation of the official guide for Zelda's Adventure. For more information on the original guide's backstory, check out the preamble of the untranslated guide. Using this as a guide is a bad idea as it was based off of an early prototype version of the game - instead, you should use this guide I wrote based off the final game.

I've tried to keep the text as close as possible to the original Dutch. Enjoy~

Sections (Part 1 - Jan/Feb/Mar 1999)

Overworld and Underworld -- Complete solution -- Region 1 -- Region 2

Sections (Part 2 - Apr/May 1999)

Region 3 -- Region 4

Sections (Part 3 - Jun/Jul 1999)

Region 5 -- Region 6 -- Region 7


Overworld and Underworld

The goal of Zelda's Adventure is to save Link by reclaiming the seven celestial signs (yes, we played the English version, so every now and then you'll hear some strange cries) from Ganon, the Lord of Darkness. You will find those signs in their own tomb, somewhere in the mythical world of Tolemac. Tolemac consists of two areas: an above-ground Overworld and the underground Underworld. The Overworld consists of seven topographical areas, such as deserts, forests, swamps or plains. The Underworld consists of the seven tombs accessible only through the Overworld. At the end of each Underworld, a confrontation with the Shrine Keeper awaits. If you defeat them, you will earn the celestial sign of that tomb. You have to complete the various shrines in a certain order. So, you have to defeat the Shrine Keeper of the first tomb and capture their sign before you can go to the second tomb. Once you have visited all the tombs and found the seven signs, you can enter Ganon's lair. Here, you must once again defeat all seven Shrine Keepers in succession, and only then will you win the game.


Complete solution

The solution below is the most complete, but the game can be completed faster. With our solution, however, you visit all the locations, even if nothing (important) happens there. Before each description, you will see a letter and a number. These are the coordinates of that screen and can serve as a useful tool if you want to make a map, for example. Keep in mind that going from E to F, for example, means going one screen to the right, while going from 21 to 22 means going one screen down. Sometimes we also refer to certain locations in the solution in the form of these coordinates. At the start of the game, you only have access to a small part of the Overworld and the first tomb.


Region 1

The main locations

Other locations

Tomb 1: Shrine of Rock


Region 2

The main locations

Other locations

Tomb 2: Shrine of Illusion


Region 3

The main locations

Other locations

Not yet important in this level.

Tomb 3: Shrine of Air


Region 4

The main locations

Other locations

Not yet important in this level.

Tomb 4: Shrine of Destiny


Region 5

The main locations

Other locations

Other locations that are not (yet) important in this level:

Tomb 5: Shrine of Water


Region 6

The main locations

Other locations

Other locations that are not (yet) important in this level:

Tomb 6: Shrine of Power


Region 7

The main locations

Other locations

Other locations that are not (yet) important in this level:

Tomb 7: Shrine of Fire

So, that's it. It was quite a trip, but hopefully worth it. And now, never complain again that you don't remember!


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Last updated: October 4th, 2024.